AI Insights · Timothy · January 2022
Top 5 High Fantasy Games on iOS in Norway Q4 2021
A detailed look at the performance of the top 5 high fantasy games on iOS in Norway during Q4 2021, featuring weekly downloads, revenue, and active users data.
In Q4 2021, the high fantasy gaming landscape on iOS in Norway saw varied performance among the top 5 games. Here's a closer look at the weekly trends in downloads, revenue, and active users for each game, based on data from Sensor Tower.
Clash Mini showed a strong start in early November with weekly downloads peaking at around 17.6K. However, downloads saw a significant drop, ending the quarter at approximately 383. Weekly revenue followed a similar trend, starting at $10.2K and decreasing to $853 by the end of December. Active users peaked at 28.9K in mid-November but declined to 5.7K by the end of the quarter.
Clash Royale maintained a relatively stable performance throughout the quarter. Weekly revenue fluctuated, peaking at $71.4K in early November and closing the year at $27.3K. Downloads remained fairly consistent, with a slight increase in December, reaching 2.1K in the final week. Active users hovered around the 130K mark, peaking at 136.7K in mid-November.
Clash of Clans exhibited steady revenue growth, with notable peaks of $60K in early November and $89.5K in mid-December. Weekly downloads were consistent, ranging between 800 and 1.7K. Active users saw a slight increase towards the end of the quarter, peaking at 104.9K in mid-December before ending at 99.1K.
Harvest Land experienced modest revenue, peaking at $874 in early October and ending the year at $416. Downloads showed a similar trend, with a notable spike to 1.5K in the final week of December. Active users remained relatively stable, peaking at 5.8K in the last week of December.
Dragon City - Breed & Battle! saw a peak revenue of $4.2K in mid-November, with a gradual decline to $2.7K by the end of December. Downloads were steady, peaking at 1K in mid-November and maintaining around 800 towards the end of the year. Active users showed a slight increase, ending the quarter at 18.2K, up from 15K in early December.
For more insights and detailed data, visit Sensor Tower.